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Puppet Technique[1]

Puppet Technique

Name

Kanji

傀儡の術

Rōmaji

Kugutsu no Jutsu

Literal English

Puppet Technique

Viz manga

Art of the Puppet Master

English TV

Puppet Master Jutsu

Debut

Appears in

Anime, Manga, Game and Movie

Data

Classification

Ninjutsu, Fighting Style

Rank

C-rank

Class

Offensive, Defensive, Supplementary

Range

Short to Mid range

Other jutsu

Users

  • CJoftheDesert
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  • Sasori
    The list of properties to be used for the data fields has not been specified properly.
  • Seijin Saikōsai
    The list of properties to be used for the data fields has not been specified properly.
  • Hanzu
    The list of properties to be used for the data fields has not been specified properly.
  • Vashiel
    The list of properties to be used for the data fields has not been specified properly.
  • Rojikku
    The list of properties to be used for the data fields has not been specified properly.
Information contained in this article was retrieved under the Creative Commons Attribution-ShareAlike 3.0 License.

The original article can be found on Narutopedia at Puppet Technique.

Kugutsu no Jutsu: [Puppet Techinique]
Rank: C

Description:
The Puppet Technique is a unique ninjutsu fighting style; this technique uses chakra threads to control puppets like marionettes. Any number of chakra threads can be used to control a puppet, but users with more skill can use fewer strings per puppet. Both Chiyo and Sasori demonstrated the ability to control entire puppets perfectly using just one thread. While most puppeteers (傀儡使い, kugutsutsukai) would normally be able to control ten puppets at most (one per finger), Sasori's self-modification allowed him to control up to one hundred puppets at a time.

This technique has few weaknesses: according to Shino Aburame's observations during his fight against Kankurō, the Puppet Technique is a long range style, meaning that the puppeteers are weak against close range fighters. Since most puppeteer use his or her hands to manipulate the puppets, if their hands are disabled, then the technique can be neutralised. And because the puppet's movements are based on the mechanisms that were installed inside, interfering with said mechanisms can stall the puppet entirely.

This was demonstrated by Shino during his fight against Kankurō, where he used his bugs to infiltrate Crow's joints, rendering the puppet immobile, and then again by Sasori, who used the Third Kazekage's Iron Sand to stall Chiyo's mechanical Chakra shields. Also, while controlling the puppet, the user is wide open if the opponent bypasses the puppet. For this reason, puppeteers avoid hand to hand battle, relying almost exclusively on their puppets instead.

Another weakness is that a puppet's movement is dependent on the will of the user, and as such there will be a time lag between the user's commands and the puppet's response.[2]

Sasori has managed to create innovative methods that can bypass such weaknesses, such as Hiruko, which is worn like a disguise, serving as armour and defending himself from attacks, and converting himself into a puppet, he can fight at close range without worrying about leaving himself wide open for a counter attack.

In Naruto Shippūden 4: The Lost Tower, the main antagonist Mukade could use this technique to control an entire nation full of puppets at very long range, which numbered in thousands; he achieved this by connecting his chakra strings to a large pillar and pipes specialised in flowing chakra throughout the entire Rōran, expanding the number of strings and distance he can utilise.

Trivia

  • The inventor of this technique is Monzaemon Chikamatsu. Originally used for entertainment purposes, he worked diligently with other shinobi to convert the theatrical art into a unique form of combat.

See Also

References

  1. First Databook, page 180
  2. Third Databook, page 223
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